The net is abuzz with rumors of a W40k 6e rulebook leak. Take with a heaping spoonful of salt.
Download the purported 6th edition Warhammer 40k rulebook and codex updates.
So what does this mean for Necrons? I have only scanned the document as I don't even know if it is real and I certainly don't want to spend much time on it. Below I explore the good, bad, and mixed impacts to Necrons.
Shooting after Assault
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0b010 Scarabs (Mixed) |
Evade
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0b011 Scarabs (Not Bad) |
Cover Saves
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0b100 Scarabs (Very Good) |
Preferred Enemy
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0b101 Scarabs (Great!) |
Swarms and Templates
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0b001 Scarab (Not Good) |
Close Combat Tables
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0b010 Scarabs (Mixed) |
Close combat to hit rolls are certainly more cut throat; penalizing the unskilled a bit more. From a Necron "middle of the road" point of view this doesn't have much impact.
Sweeping Advances
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0b010 Scarabs (Could Be Better) |
I was hoping to see Sweeping Advance removed from the 6e rules but that does not appear to be the case. Instead, Necrons have a better chance of fighting off a sweeping advance since it is a straight up 5+ if you lose a Morale check in combat and have a lower Initiative score. This is a 1/3 chance of survival. I see this as good an bad. Consider a I3 unit that is rolling to sweep an I2 unit. In the 5e rules the I2 unit would have a 10/36 chance of survival. It only gets worse for the I2 unit as the opponents Initiative goes up. Given this, it's a slight advantage for Necrons, but its unlikely to change a Necron player's strategy.
Surrounded
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0b001 Scarabs (Not Good) |
"Heavy"
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0b101 Scarabs (Fingers Crossed) |
Tank
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0b001 Scarab (Not Good) |
While we're on the subject, the vehicle damage table no longer gives an advantage for AP1 except for nullifying the Tank bonus. I'd say this hurts other races more than it does Necrons but it isn't a huge advantage. With nearly all of IG vehicles with the Tank advantage, they are going to be a problem for nearly everyone without a lot of AP1 weapons.
Damage upgrades
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0b011 Scarabs (Good) |
Another interesting change is that multiple damaged rolls of the same type can get upgraded to the next level. For example, if a vehicle that is already Immobilized gets Immobilized again, then it is bumped to the next level becoming Wrecked. This also works with Weapon Destroyed, but takes a bit longer (i.e. no more weapons to destroy). This makes Living Metal a [wee] bit more valuable and enemy vehicles more fragile.
Blasts
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0b010 Scarabs (Mixed) |
Flyers
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0b101 Scarabs (Great!) |
Flyers are always EV6 which could be a real boon for Necrons. This means that BS4 would need a 6 to hit them! AV11 Scythes are looking better and better.
Critical Hits
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0b011 Scarabs (Good) |
Critical hits represent a massive blow to a unit such as the explosion of a vehicle. Wounds from these hits are automatic and only allow invulnerable saves and our favorite save... Reanimation Protocols. This rule seems to show up everywhere. For example, it could make transports a bit more risky since an explosion causes a critical hit to embarked models on a roll of 1. Since Necrons seem to have a better resistance to this than everyone else and it has the possibility of impacting transports, I gave it three Scarabs.
Deep Strike
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0b101 Scarabs (Great!) |
Deep Strike is really improved in this version. Units ignore scatter if they teleport 18" or more away from an enemy unit. That's a VERY nice reprieve for the 36" square Monolith and pretty awesome for all other Necron Deep Strike units. Think of DS'ing a Doom Scythe.
Ramming
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0b001 Scarab (Could Be Bad) |
Ramming seems a LOT more deadly in this version (causing Critical Hits) and I see nothing that gives Skimmers the advantage that they had before... Great news for Orks, but a bit scary for Necrons.
Flat Out
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0b001 Scarab (Scary) |
Now this is really scary.. From the rules it sounds like a unit of say... Genestealers can move up to three times their move during the Move/Assault phase even if not assaulting? Hmm.. This could be a bit of a misunderstanding.
Multi-Targeting & Stationary Units
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0b100 Scarabs (Hmmmm) |
In general, there are several things that I really like about these rules.
- Consolidation of vehicle damage (and rules in general) across the board (i.e. for regular and Apocalypse games)
- Units can now be immobilized and stunned. I'm not sure how this will play out but it is interesting to say the least.
- Tactical retreats; Robbing opponents of victory points offers a new tactical options.
- Though it could be unbalancing, I generally like Evade; larger and stationary objects should be easier to hit.
- Bidding process to starting the game adds a lot of flavor.
So, do I think these rules are legit? Probably not. I think these are either the result of a fan with far too much time on his hands or a very early draft from GW. I don't know why GW would be doing page layouts (picture blocks) so early. That said, it is interesting that the document appears to have been produced prior to the Necron release and seems to jive so well with it. We'll see...
Real or not real, here's a shout out to its author: "Nice work!!!"
Obviously there are things I missed so your responses are welcome.
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