The Fluff Verdict
0b001 Scarab
Summary
<GRUMPY_OLD_NECRON_PLAYER_MODE=ON>
Summary
In summary, the Necrons are a shadow of what they once
where. Very little was carried
forward from a fluff perspective.
Many will say (and have already said) that the 3e Necrons were very
constrained and one-dimensional.
I, for one, think that was part of their charm. Unfortunately for us, the Necron enigma
is gone. Mat Ward has destroyed the Necron fluff.
Overall Themes
In the third edition codex, most Necrons had completely lost
their previous, mortal personality.
They were essentially mindless automatons working to fulfill the will of
their Star Gods, the C'tan. Though perhaps
this limited the story arcs for Games Workshop, it painted the Necrons as a
silently advancing implacable force; one that would not stop at any cost. Consider that picture of the
half-cleaved Necron ominously crawling forward.
It doesn’t get to be any more of a mind f—k than that! [Shudders]
The dominant 3e enigmatic, Lovecraftian horror, Terminator,
and super-tech themes are all removed or muted in the 5e Necron codex. Those were supplanted by new themes
that I think can be summarized by ‘Tomb Kings in Space meets 1950’s scifi
horror’. Fans are often divided
about the prevalence of the Tomb Kings in the 3e codex but I believe it only
ever came through in model design and naming… Scarabs, Monolith, etc. Other than that the influence was
subtle. There were actually
several influences from several areas outside of Egypt. Mesopotamia gave them the
Immortals. Greek myth gave them
the Centaur-like Destroyers. Nearly
ever major ancient religion had a trickster god like the Deceiver. The list goes on…
So what does this Tomb King theme mean for the Necrons in 5e,
besides political infighting that rivals daytime television? Well, there are certainly a lot of
head-dressings and other Egyptian bling on the models (see my review of the
models) but they also have significantly more personality. (That’s not a good thing in my
Necronomicon.) Though the rank and
file Necron is still considered mindless, there are several named lords (or
“overlords” as they call them now) with personalities they carried over from
their previous mortal life (tainted by the long sleep as they may be). The fact that the Necron leadership
still maintains their basic personality does not bother me. What does bother me is how far Mat Ward
took it. The Necrons are no longer a single integrated race with enigmatic
agendas. They are fragmented,
divided into several unique, independent dynasties linked to the warring kingdoms
of their prior mortal lives. Each
dynasty is radically different but most want to conquer the galaxy and restore
their empire. Mat knows, that
theme hasn’t been overused. [Slaps
forehead] The codex is page after
page of stories of tomb worlds waking up in a flawed state, becoming destroyed
by the Tyranid hive fleets, Imperium counterattack, Eldar tracking, natural
catastrophe, or simply not waking up at all. And what happens after they wake? Pages 24-27 is basically a sad sob story of Necrons getting
their butts kicked (or almost kicked) by the Imperium, Eldar, and Orks. Arg! There are a few occasional victories there but they seem
more on the edge of a knife.
<SUPER_CRITICAL_MODE=ON>
For those of you who have already purchased a codex, take a
look at pages 18 and 19. In that
two-page art we see Necrons in a battle with GW’s favorite angels, the Adeptus
Astartes. Who is winning that
battle? Come on Mat, this is the
Necron codex! Think I’m
crazy? Look at page 52 in the old
codex. Not only is the art better,
but who do you think is winning that battle? [Smirk]
<SUPER_CRITICAL_MODE=OFF>
Flayer’s Curse and
Destroyer Madness
Two other culprits in my distaste for the new codex are the
Flayer’s Curse and the Destroyer madness.
In 5e, the Flayed Ones have a condition that drives them to feast on
flesh. This was the last curse,
nay virus, infected onto many Necrons when the C’tan Flayer was destroyed. Other Necrons avoid these Flayed Ones
for fear of becoming infected. There
is even a whole dynasty that is devolving into Flayed Ones. It makes me wonder if the Necrons are
actually on the rise or not. This
fluff is absolute excrement.
Thanks, Mat! The Destroyer
madness is described as a nihilistic hatred of all things living and the desire
to destroy them all. Sound
familiar? For those old school
Necron players out there, Mat created the Nihilakh Dynasty. In the new codex and in Fall of Damnos,
Destroyers are despised by the Necron leadership because of their complete
embrace of the machine having given up their limbs for a mount. This is considered abhorrent, as most
Necrons seem to want their flesh back.
There are a few Necron worlds mentioned in the new codex
that imply (or overtly state) that the Necrons are looking for host bodies with
whom the can use to reverse the process of biotransference. This is certainly interesting, but I personally prefer the
idea that Necrons are omnicidal because of mortal jealousy.
Dead plot points
There are several other fluff changes including a Necontyr
civil war, more details on the war against the Old Ones, the betrayal and
subsequent destruction of the C’tan.
Though I’m not thrilled at the loss of the C’tan, I can see the issues
with 3e codex’s representation of physical gods on the battlefield. Still, I don’t know the reason for
this. Plus, I guess the story arcs
around the Void Dragon on Mars (along with the mysterious and super-stealthy
Necron landing there) and the Outsider in the Dyson Sphere are now dead plot
points. One of the stupidest fluff
additions is the story of the Celestial Orrery, a representation of every star
in the galaxy, which can destroy the stars much like Zeus’ clay models on
Olympus. Don’t worry, Imperium,
the Necrons at Thanatos consider themselves the gardeners of creation, using
only to prune worlds thus preventing the galaxy from becoming “overgrown”. [Rolls eyes] The Enslavers are no longer the reason the Necrons
retreated. Mat needed another
reason for them to go into hibernation since the C’tan weren’t around to
consume life energy. Now it is the
threat of the Eldar that pushed them into their great slumber. Whatever… I was eager to learn more about the Enslavers.
Necron technology
The truth is that I can live with Mat raping the Necron
codex in the way I have already described. What I cannot stand is what he did to the Necron
technology. In the 3e codex,
Necrons used faster-than-light travel.
In fact, they were the only race that had that ability. Knowing this, they were working on the
Great Project, one that promised to separate the materium from the immaterium
thus irreversibly weakening the younger races that are dependent on the
warp. [This story is what actually
inspired the title of my blog site, by the way.] Now with 5e, the Necrons are bearers of slow ‘torch ships’ due
to their lack of warp mastery.
There is no mention of FTL.
Instead, high-speed travel for Necron seems to be reliant on the warp,
using so called ‘Dolman Gates’ which provide a path through the webway. Also
gone are the Pariahs whose anti-psychic powers were a key step in the Great
Project. LAME! Seriously, did Mat Ward even read the old Necron codex? I have my doubts. If you read the section of fluff related to Necron Warriors you will learn that
they are now corroded, oily, jerky, and stumble around a lot. I think Mat’s taking the walking dead
theme a little too seriously here.
I’m not sure whether to laugh or cry. Excrement. Also
silly is the idea that computer brains of Necrons are slow. Huh? Are you telling me that the computer brains of an ancient
super-tech race are … slow? What
really throws me is the bit about the Tomb Blades. They need ‘preprogrammed flight paths’ that only a
genius-level intellect could figure out.
So let me get this straight.
Because the ‘computer’ in the Necron brain is too slow and unskilled,
there is a different ‘computer’ in the Tomb Blade bike that allows it to
compensate. So why don’t they just
use those computers in the brains of their soldiers? Better yet, just make them drones. <ERROR>
Masters of time and
space, my ass
As masters of time and space, Necrons of course, transport
themselves using… big boats. This has been a sore spot for me for
some time but I guess I have gotten a little used to the idea. Though I think the Arks are absurd, I
supposed the idea of making them repair ships does make it an easier pill to
swallow. With the Night Scythe,
the theme of a pocket dimension is better than a traditional transport as well. In this case the fluff wasn’t quite as
bad as the rumors suggested. That
said, the rules to back up the Necron’s technology are woefully lacking.
Some 5e charm
With all its terrible hackneyed fluff, the 5e codex does
have some charming moments. For example,
there is the story of Necrons giving Orks a Doomsday Ark to placate them. There’s an interesting ‘laugh out loud’
moment to be had there. (See
799.M41 on page 24.) Also great
are the letters from Trazan scattered throughout the codex. Those made me laugh. Finally, I also like the idea of the
Null Field Generators that seem to counter psychic powers. Pitty they only show up in a few places
in the rules. This harkens back to
the old Necrons. More please!
I agree.. The Pariah was such a scary thing. A friend of mine and I thought we would create our own dynasty of Necrons and describe things as the way they should be. We never really went anywhere with it, but it would be a nice "feel good" measure. In many ways, this codex is a prequel. I.e. They need to start the Pariah project. Make it an apoc unit or something.
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